> Forest of True Sight > Questions & Answers Reload this Page Protective Bond
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Old Aug 25, 2005, 03:47 AM // 03:47   #21
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Quote:
Originally Posted by Carinae Dragonblood
You're telling me that a comparable Monk spell that could return a max of 20 energy, with NO sacrifice and FASTER recharge time (10s) shouldn't be Elite????
I am. So what if it can return a max of 20 energy (or whatever it tops out at, I've not looked)? At 3 energy per maintained enchantment, you would need to maintain 7 enchantments to get 20 (21) energy back. Having -3 energy regen to get the max back just isn't that awesome, plus the lengthy 2 second cast time. Not elite.
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Old Aug 25, 2005, 04:31 AM // 04:31   #22
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Well it looks like the 105, etc builds aren't getting nerfed yet. IGN has a list of atleast some of the changes that are coming. The big one is to spirits. Spirit spam is effectively toast.

* Nature's Renewal: no longer removes all Hexes and Enchantments when cast; doubles the cost of maintained Enchantments

* Fertile Season: reduced duration to 15..45 seconds

* All Spirits: Spirit effects no longer affect other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it destroys all other allied Spirits of the same type within its range

The rest of the currently listed changes can be seen at the following link

http://pc.ign.com/articles/644/644916p1.html
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Old Aug 25, 2005, 05:25 AM // 05:25   #23
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Quote:
Originally Posted by Starsky-sama
hmm.
question: (if I missed it) Can i please get the specific quote from Anet/GW that states that +17 prot was not meant to be.

*I think that since every class has the ability to have +1(w/ % chance) to skills that it was not a mistake...someone just discovered that there was a use in a build.

*I have the solo monk build (would not call it "invincible") and have used +16 and +17 prot and I dont see the critical difference, (i usually leave it at 2 energy and dont spam to get 1 energy) unless you want to account/calculate every detail of a build.

-that's just me.
where's my bow with wilderness survival +1 (10%chance) ???
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Old Aug 25, 2005, 10:15 AM // 10:15   #24
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Quote:
Originally Posted by Algren Cole
invinci-monks everyone unite in two man teams to farm the hell out of even higher level areas!
Hey, that's what we were doing before, with almost the same skills :P So hell, if they nerf it. Back to two teams (which are much faster, and more enjoyable anyhow)

Someone said that blessed signet should be elite. I disagree, it's a mediocre skill that requires you to have high divine, not to mention you must be maintaining several enchants. It's easily interrupted. Takes forever to cast. Nope, definitely not elite. Sry

To be honest, this build has been around for so long now... I am starting to wonder if they are going to bother to nerf it. Unless as people have said, they're adding enchant strippers.. which I imagine would take more than than a simple skill tweak. So that could explain it.

I would think it's sort of silly.. because other classes are capable of soloing.. and in almost better and safer ways than the monk build. So I dunno. I was sorta hoping they meant for it to be like that, as like.. a precaution so everyone in the game would make a monk :P

lol...
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Old Aug 25, 2005, 11:53 AM // 11:53   #25
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Well.....they are adding a 1 sec recharge to devine boon. That would affect the spamming of that boon for those that use Zealots Fire.
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Old Aug 29, 2005, 03:46 PM // 15:46   #26
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but the worst thing is that they change PB to insane -3energy on 17 lvl.It seems that they want make the game more hmmm not intrested for ppl who dont like to waste theyr money for entering uw with agro jerks....heh Fock protective bond anyway there is still lota spells i can use..G L to ya all
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Old Aug 29, 2005, 04:42 PM // 16:42   #27
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Can anyone try to get PB to 18? You'll need a +1 protection wand, and you'll have to cast it a LOT, but you should be able to hit it 4% of the time. (assuming both are +1 20%)
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Old Aug 29, 2005, 07:05 PM // 19:05   #28
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Quote:
Originally Posted by EF2NYD
-2 energy taken starts at about 13 or 14. Paired with Life bond makes a good combo for protection.
Wrong at lvl 17 it is still 3 energy lost .Welcome to new GW reality good bye solo UW... finally
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